"Starlight" Anime Head [Facial Tracking]
You're expected to have basic Blender and Unity knowledge when you purchase this asset.
Made for the intended use for VRChat Avatars
Cheaper on PayhipShader Version: Poiyomi 8.1.167
Info
✦ Commercial and Personal License
✦ Made with Blender 3.6
✦ Textured with Clip Studio Paint
✦ Full Head | 4958 Tris
✦ Half Head | 4824 Tris
✦ Rigged Tongue & Ears
✦ 2 Materials
✦ Quest Blush + Sweat Marks
✦ 201 Unique Shapekey (Not Including MMD Shapekeys)
✦ MMD Shapekeys
✦ Teardrops! (Not Quest compatible though...)
What You Get
✦ .Blend | FBX | Sample Unity Package
✦ CSP & PSD files with layer masks for quick edits
✦ Link to a Google Doc Guide
✦ 16 Skin Tone Textures | Hairline |
✦ 2 Handmade Toon Matcaps
Terms of Service
✦ Credit is required when using this asset. Credit must include a link to the product, or to my shop.
✦ Allowed use on Free and Public Vrchat Avatars.
- Must delete ALL shapekeys you don't intend to use. If those shapekeys are tied to a particular mesh (Ex. Sweat Drops) they must be deleted from the head as well.
✦ No re-distributing or re-selling any of the model data.
✦ No refunds.
Read full Terms of Service Here
Changelog
10/18/2023 1.00
✦ Release Date
10/19/2023 1.01
✦ Updated 'Face Global Mask 1' to the correct updated file.
✦ Added Tongue Highlight to 'Starlight Face Tex 1' to CSP & PSD file. It was removed pre-release testing, forgot to add it back.
✦ Added separate tongue highlight layer to all CSP & PSD layers.
✦ Added a version of the texture with no hand-drawn tongue or lip highlights to the Unity Package. It was accidentally removed during pre-release testing.
✦ Fixed 'Eye - Highlight - 2'. It was out of the eye it to be visible when blinking.
10/21/2023 1.1
✦ Renamed .blend and .fbx files for better and quicker readability
✦ Moved the Short Blush UVs closer to each other to a texture bleeding with the Emote Masks
- Updated all .png, .csp, and .psd textures to reflect this change, as well as the Sample Unity Package
11/06/2023 1.2
✦ Arkit Facial Tracking Added
✦ Smoothed out the blending of various shapekeys so vertices stay more uniform when combining multiple shapekeys. Keep in mind it's hard to make this flawless
✦ New Shapekeys: "Chin Square", "Jaw Diamond", "Brow Tip In", "Cheek Up", "Cheek Less", "Ear up", "Ear Down", "Look Up" "Look Down", "Look In", "Look Out", "Highlight - Move Down", "Highlight - Move Up", "Highlight - Move Down", "Emote - Big", "Emote - Small", "Eyelash - Side Thin"
✦ Morph shapekeys have been amplified and/or altered
✦ Fixed a typo found with the Neck Hole Shrink shapekey
11/24/2023 1.3
✦ Fixed mirroring issue with eyelash, mouth corners, and tongue. Everything should be symmetrical that needs to be
✦ Male Edit | 3 Versions
11/27/2023 1.3.1
✦ 2nd UVMap "Tongue" (I forgot to fix it in the last update, I had only fixed the UVs on the Main Tex)
✦ Fixed tears getting weighted to the eyes
✦ Deleted extra vertices found at the origin point of all Male Versions
1/07/2023 1.3.2
✦ Updated Unity Sample to Unity 2022
✦ Fixed 'mouthStretch', 'mouthFrown', and 'mouthPress' Left and Right Arkit shapekeys from being reversed
✦ Fixed 'vrc.v_sil' and organizational shapekeys to now discreetly move vertices again to avoid them from being automatically deleted in some cases. This was accidentally overwritten in previous versions.
Male Version Only
✦ Fixed bottom lashes moving with all 'Eyelash - Top' shapekeys
✦ Fixed "Starlight Head Male 1" tongue UVs being assigned to the 'Emote' material instead of the 'Head' material
✦ 'Eyelash - Top 1 Off', 'Eyelash - Top 2 Off', 'Eyelash - Top 5 Off' Now return extra eyelash visibility. They act more of an "On" key, but to keep naming consistency I haven't changed the shapekey names themselves
✦ Deleted unused shapekeys
Do not be afraid to ask questions in my Discord Server.